The initial goal of this project was to create a system for automating the buying and selling of items on a public market. Rather than use real markets and real money, I decided to cut my teeth on the in-game market found in the MMORPG called The Kingdom of Loathing.
Specifically, I wanted the tool to pull historical data from two different sources and display the data in a useful way. Then I wanted to pick a single item and set up a buying trigger that could run continuously, buying the specified item when the price is low enough.
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